ADSENSE

Monday, 23 February 2015

Promo Samsung Galaxy


CASHBACK HINGGA 700 RB DAN VOUCHER BELANJA



 Galaxy Grand 2
Rp 3.399.000
Rp 2.999.000






Galaxy Grand Prime
Rp 2.699.000
Rp 2.499.000






Galaxy Core 2
Rp 1.999.000
Rp 1.799.000







Galaxy Young 2
Rp 999.000
Rp 699.000






Galaxy Tab 3 lite
Mulai dari
Rp 1.599.000








                 Galaxy tab 4.7
                  +free micro SD 16 GB
                   Rp 3.299.000
                   Rp 2.999.000








Syarat dan Ketentuan berlaku
.Selama persediaan masih ada
.Micro SD sudah tersedia kemasan produk
.cashback merupakan pengurangan harga jual perangkat secara langsung
.Samsung berhak sepenuhnya mengubah peryaratan dan ketentuan tanpa pemberitahuan sebelumnysa
.

Handphone terbaru 2015

Bellperre Touch

ilmupengetahuaneim.blogspot.com
Pabrikan smartphone yang berbasis di Belanda, Belperre, belum lama ini meluncurkan perangkat smartphone berbasis Android yang diklaim sebagai pesaing ponsel mewah Vertu.

Adalah Bellperre Touch yang merupakan ponsel mewah unik yang hadir dengan balutan esain mewah yang hadir dengan balitan desain mewah  yang padukan dengan lapisan kulit dibagian belakangnya.
Tak hanya memiliki tampilan yang mewah, Bellperre Tlouch juga hadir dengan balutan stainless steel dan layar bercover kristal safir, selain itu, konsumen juga diberikan 2 pilihan kustom back cover yakni lapisan kulit Amirican Buffalo dan Alligator Leather. 
Tertanam pula panel kontrol untuk navigasinya.
Sayangnya, meski tampil menawan spesifikasi yang ditanamkan tidak lebih baik dari smartphone Vertu Aster.
Perangkat ini hanya membenamkan procesor dual-core 1.5GHz yang dipadankan dengan RAM sebesar 2GB, memori internal 48GB serta balutan layar Super AMOLED berukuran 4.9 inci dengan resolusi HD.
Pada sektor fotografi pun tak terbilang istimewa, Bellperre Touch hanya membenamkan kamera belakang dengan 8 megapiksel serta kemampuan merekam video full HD 1080p.
Sedangkan dibagian depan kamera yang dapat mengakomodasi kebutuhan foto selfie dan panggilan vieo hanya memiliki sensor kamera 1.9 megapiksel.
Ponsel pintar dengan ketebalan 9.4 mm ini juga dibekali dengan fitur konektivitas yang terbilang lengkap diantaranya adalah koneksi LTE, NFC, Bluetooth 4.0 serta Wifi.
Di negara asalnya, Bellperre Touch dibanderol dengan harga yang cukup fantastis yakni e2,600 untuk varian Buffalo Leather dan e3,000 untuk versi kulit Alligator.

Tuesday, 17 February 2015

About Program

Program and programming languages
Computer follows an I-P-O cycle. It needs set of instructions called program to specify the input required, process to be followed, and the output required.

Program is written in a specific language called Programming Language, so that computer can understand the instructions.

Let us understand Program and Programming Language more in detail.

Program
How does a computer know what are the steps to be followed to process reservation requests? How does it manage to calculate your shopping bills at the local store? How does it generate your report card at school? Is it an all- knowing machine? Do you have to buy a different computer for each of these above-mentioned activities? The answer to the last two questions is 'No'. It is not an all-knowing machine and you do not require a separate computer for each of these activities.

Then, how does computer function? A computer is designed to accept input, process it, and generate output. However, it has to be provided with a set of instructions that state the following:
1. The kind of input that will be provided . For example, in the case of reservation request, flight date, flight time, class, and destination will be some of the inputs.
2. The kind of output expected. for example, the seat availability status.
3. The processing that needs to be done. for example, accepting the values, checking for availability of seats, and displaying results.

A set of instructions to perform a particular job is called a program. Therefore, for each job that you want the computer to perform, you require a separate program. Instruction in a program can be:
1. Sequential: Instructions that are executed one after the other
2. Decision Making: Instruction that evaluate an expression (relation or condition) first and then, depending upon whether the value of the expression is 'true' (non-zero) or 'false' (zero), it transfers the control to a particular statement. Determining The Efficiency of an Algorithm
3. Iterative: Instructions that are executed repeatedly, depending on the value of an expression (relation or condition).

Monday, 16 February 2015

Determining The Efficiency of an Algorithm

The greatest difficulty in solving programming problems is not how to solve the problem, but how to solve the problem efficiently. Factors that effect the efficiency of a program include the speed of the machine, the compiler, the operating system, the programming language, and the size of the input. However, in addition to these factors, the way data of a program is organized, and the algorithm used the solve the problem also has a significant impact on the efficiency of a program.

There can be cases, where a number of methods and algorithm used to solve a problem. In such a situation, it can be difficult to decide which algorithm to use.

When there are several different ways to organize data and device algorithms, it becomes important to develop criteria to recommend a choice . Therefore, you need to study the behavior of algorithms under various conditions and compare their efficiency.

The efficiency of an algorithm can be computed by determining the amount of resources it consumes. The primary resources that an algorithm consumes are:
1. TIME: The CPU time required to execute the algorithm
2. SPACE: The amount of memory used by the algorithm for execution. The lesser resources that and                    algorithm uses, the more efficient it is.

Time/Space Tradeoff
To solve a given programming problem, many different algorithm may be used. Some of these algorithms may be extremely time-efficient and others extremely efficient.

Thursday, 12 February 2015

About Role Algorithms and Data Structures In Problem Solving

Problem solving is an essential part of every scientific discipline. In today's world, computers are widely used to solve problems pertaining to various domain, such as banking, commerce, medicine, manufacturing, and transport. To solve a given problem by using a computer, you need to write a program for it. A program consist of two components, algorithm and data structure. Many different algorithm can be used to solve the same problem. Similarly, various types of data structures can be used to represent a problem in a computer. To solve the problem in an efficient manner, you need to select a combination of algorithm and data structure that provide maximum efficient.

Role of Algorithms
The word algorithm is derived from the name of the Persian mathematician AL Khwarizmi.

Algorithm can be defined as a step-by-step procedure for solving a problem. It helps the user arrive at the correct result in a finite number of steps. Consider the following step-by-step proceduree to display the first 10 natural numbers:
1. Set the value of counter to 1
2. Display counter
3. Increment counter by 1
4. If counter <= 10, go to step 2

The preceding step-by-step procedure is an algorithm because it produces the correct result in a finite number of steps.

An algorithm has five important properties:
1. Finiteness: An algorithm terminates after a finite number of steps
2. Definiteness: Each step in an algorithm is unambiguous. This means that the action specified by          the step cannot be interpreted in multiple ways and can be performed without any confusion.
3. Input: An algorithm accepts zero or more inputs
4. Output: An algorithm produces at least one output.
5. Effectiveness: An algorithm consist of basic instructions that are realizable. This means that the instructions can be performed by using the given inputs in a finite amount of time.
 

Monday, 23 February 2015

Promo Samsung Galaxy


CASHBACK HINGGA 700 RB DAN VOUCHER BELANJA



 Galaxy Grand 2
Rp 3.399.000
Rp 2.999.000






Galaxy Grand Prime
Rp 2.699.000
Rp 2.499.000






Galaxy Core 2
Rp 1.999.000
Rp 1.799.000







Galaxy Young 2
Rp 999.000
Rp 699.000






Galaxy Tab 3 lite
Mulai dari
Rp 1.599.000








                 Galaxy tab 4.7
                  +free micro SD 16 GB
                   Rp 3.299.000
                   Rp 2.999.000








Syarat dan Ketentuan berlaku
.Selama persediaan masih ada
.Micro SD sudah tersedia kemasan produk
.cashback merupakan pengurangan harga jual perangkat secara langsung
.Samsung berhak sepenuhnya mengubah peryaratan dan ketentuan tanpa pemberitahuan sebelumnysa
.

Handphone terbaru 2015

Bellperre Touch

ilmupengetahuaneim.blogspot.com
Pabrikan smartphone yang berbasis di Belanda, Belperre, belum lama ini meluncurkan perangkat smartphone berbasis Android yang diklaim sebagai pesaing ponsel mewah Vertu.

Adalah Bellperre Touch yang merupakan ponsel mewah unik yang hadir dengan balutan esain mewah yang hadir dengan balitan desain mewah  yang padukan dengan lapisan kulit dibagian belakangnya.
Tak hanya memiliki tampilan yang mewah, Bellperre Tlouch juga hadir dengan balutan stainless steel dan layar bercover kristal safir, selain itu, konsumen juga diberikan 2 pilihan kustom back cover yakni lapisan kulit Amirican Buffalo dan Alligator Leather. 
Tertanam pula panel kontrol untuk navigasinya.
Sayangnya, meski tampil menawan spesifikasi yang ditanamkan tidak lebih baik dari smartphone Vertu Aster.
Perangkat ini hanya membenamkan procesor dual-core 1.5GHz yang dipadankan dengan RAM sebesar 2GB, memori internal 48GB serta balutan layar Super AMOLED berukuran 4.9 inci dengan resolusi HD.
Pada sektor fotografi pun tak terbilang istimewa, Bellperre Touch hanya membenamkan kamera belakang dengan 8 megapiksel serta kemampuan merekam video full HD 1080p.
Sedangkan dibagian depan kamera yang dapat mengakomodasi kebutuhan foto selfie dan panggilan vieo hanya memiliki sensor kamera 1.9 megapiksel.
Ponsel pintar dengan ketebalan 9.4 mm ini juga dibekali dengan fitur konektivitas yang terbilang lengkap diantaranya adalah koneksi LTE, NFC, Bluetooth 4.0 serta Wifi.
Di negara asalnya, Bellperre Touch dibanderol dengan harga yang cukup fantastis yakni e2,600 untuk varian Buffalo Leather dan e3,000 untuk versi kulit Alligator.

Tuesday, 17 February 2015

About Program

Program and programming languages
Computer follows an I-P-O cycle. It needs set of instructions called program to specify the input required, process to be followed, and the output required.

Program is written in a specific language called Programming Language, so that computer can understand the instructions.

Let us understand Program and Programming Language more in detail.

Program
How does a computer know what are the steps to be followed to process reservation requests? How does it manage to calculate your shopping bills at the local store? How does it generate your report card at school? Is it an all- knowing machine? Do you have to buy a different computer for each of these above-mentioned activities? The answer to the last two questions is 'No'. It is not an all-knowing machine and you do not require a separate computer for each of these activities.

Then, how does computer function? A computer is designed to accept input, process it, and generate output. However, it has to be provided with a set of instructions that state the following:
1. The kind of input that will be provided . For example, in the case of reservation request, flight date, flight time, class, and destination will be some of the inputs.
2. The kind of output expected. for example, the seat availability status.
3. The processing that needs to be done. for example, accepting the values, checking for availability of seats, and displaying results.

A set of instructions to perform a particular job is called a program. Therefore, for each job that you want the computer to perform, you require a separate program. Instruction in a program can be:
1. Sequential: Instructions that are executed one after the other
2. Decision Making: Instruction that evaluate an expression (relation or condition) first and then, depending upon whether the value of the expression is 'true' (non-zero) or 'false' (zero), it transfers the control to a particular statement. Determining The Efficiency of an Algorithm
3. Iterative: Instructions that are executed repeatedly, depending on the value of an expression (relation or condition).

Monday, 16 February 2015

Determining The Efficiency of an Algorithm

The greatest difficulty in solving programming problems is not how to solve the problem, but how to solve the problem efficiently. Factors that effect the efficiency of a program include the speed of the machine, the compiler, the operating system, the programming language, and the size of the input. However, in addition to these factors, the way data of a program is organized, and the algorithm used the solve the problem also has a significant impact on the efficiency of a program.

There can be cases, where a number of methods and algorithm used to solve a problem. In such a situation, it can be difficult to decide which algorithm to use.

When there are several different ways to organize data and device algorithms, it becomes important to develop criteria to recommend a choice . Therefore, you need to study the behavior of algorithms under various conditions and compare their efficiency.

The efficiency of an algorithm can be computed by determining the amount of resources it consumes. The primary resources that an algorithm consumes are:
1. TIME: The CPU time required to execute the algorithm
2. SPACE: The amount of memory used by the algorithm for execution. The lesser resources that and                    algorithm uses, the more efficient it is.

Time/Space Tradeoff
To solve a given programming problem, many different algorithm may be used. Some of these algorithms may be extremely time-efficient and others extremely efficient.

Thursday, 12 February 2015

About Role Algorithms and Data Structures In Problem Solving

Problem solving is an essential part of every scientific discipline. In today's world, computers are widely used to solve problems pertaining to various domain, such as banking, commerce, medicine, manufacturing, and transport. To solve a given problem by using a computer, you need to write a program for it. A program consist of two components, algorithm and data structure. Many different algorithm can be used to solve the same problem. Similarly, various types of data structures can be used to represent a problem in a computer. To solve the problem in an efficient manner, you need to select a combination of algorithm and data structure that provide maximum efficient.

Role of Algorithms
The word algorithm is derived from the name of the Persian mathematician AL Khwarizmi.

Algorithm can be defined as a step-by-step procedure for solving a problem. It helps the user arrive at the correct result in a finite number of steps. Consider the following step-by-step proceduree to display the first 10 natural numbers:
1. Set the value of counter to 1
2. Display counter
3. Increment counter by 1
4. If counter <= 10, go to step 2

The preceding step-by-step procedure is an algorithm because it produces the correct result in a finite number of steps.

An algorithm has five important properties:
1. Finiteness: An algorithm terminates after a finite number of steps
2. Definiteness: Each step in an algorithm is unambiguous. This means that the action specified by          the step cannot be interpreted in multiple ways and can be performed without any confusion.
3. Input: An algorithm accepts zero or more inputs
4. Output: An algorithm produces at least one output.
5. Effectiveness: An algorithm consist of basic instructions that are realizable. This means that the instructions can be performed by using the given inputs in a finite amount of time.